Welcome the Pixel Studio
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Written Expression 📖
Transform your game map freely with Pixel-MapperV2!
After using the /mapper command, if you have the necessary permissions, the menu shown in the video will open.
In the menu, you can easily access any object or group of objects through the search bar or categories.
You can easily place the selected object in alignment with our placement system.
Use the R and E keys to switch between placement modes.
With the Left Alt key, you can align the object with the ground, and with the C key, you can duplicate the object with the exact same properties and coordinates. While the menu is active, you can switch between Freecam/Cursor modes using the F key.
On the right side, options like Invincible, Freeze, Databased Collision, and Visibility allow you to adjust the properties of the selected object.
You can adjust coordinates and rotations using the arrow keys or by clicking on the values and entering them directly.
When the Databased option is enabled, any changes you make will become permanent.
Once you're done editing, press Enter to finalize your changes.
One of the most significant features of Pixel-MapperV2 is that you can permanently edit any object already present in the game or delete them permanently if you prefer.
Pixel-MapperV2 gives users the ability to do everything that CodeWalker can do( Expect editing IPL's).
Features 🚀
yes | All Frameworks |
yes | Configurable |
yes | Optimized |
yes | Lifetime Support |